Welcome to FJBot - Discord Bot’s Documentation!¶
Installing FJBot¶
These are the steps needed to run your own instance of FJBot.
Important
If you’re only looking to invite the bot to your Discord server. Use the following link: https://discordapp.com/oauth2/authorize?&client_id=364938585675137035&scope=bot&permissions=199680
Clone Repository¶
This downloads a copy of the FJBot GitHub repository. This is the source code for the bot. You can go in to read, update, or add your own code if you’d like since you would be running your own instance.
$ git clone https://github.com/FancyJesse/fjbot.git
Install Prerequisites¶
This bot uses the following Python packages:
- discord.py
- mysqlclient
- youtube_dl
- tweepy
$ pip install discord.py[voice] mysqlclient tweepy tweepy
Setup Configs¶
The Config module contains the access tokens to Discord and credentials to your database. It also has the list of cogs that should load upon startup.
See Config and just fill in the proper values.
Important
- You must have a Discord Bot account.
- The Twitter bot account is not required.
- The Chatango bot uses a regular account.
Initialize Database¶
This script creates the schema and tables required for saving user information. Without this, a majority of the FJBot’s functionality would not work, or the bot won’t start at all.
Important
TODO: I haven’t created this yet.. sorry.
Setting up auto-restart using screen (Unix)¶
This is a quick and ugly way of ensuring the bot is running and restarts if it is not. I’m sure there are better ways of handling this out there, but this method has worked for me for over a year already.
Note
This method uses a cronjob and screen.
$ apt-get install screen
$ crontab -e
How it works¶
A bash script is created that starts the bot in a named screen.
A cronjob is created to run the bash script every minute under the same name.
- If the screen name exists, that means the bot is already running.
That’s it.
Admin Cog Reference¶
What it does¶
This cog provides commands that moderate users in the Server.
Commands¶
!update-prefix [character]
!clear [amount]
!say [message]
!spam
!playing [something]
!streaming [link]
!watching [something]
!listening [something]
!add-command [command] [response]
!update-command [command] [updated response]
!mute [@member]
!unmute [@member]
Chatango Cog Reference¶
What it does¶
This cog provides commands for managing communications with Chatango.
Commands (Chatango)¶
Important
The following commands only work for the Chatango website. These commands are handled by a different bot created by this Discord bot.
All of these commands are already available under the Matches cog for Discord users.
Note
Chatango users also have access to the quick command responses.
!help
!register
!login
!resetpw
!stats
!rate [rating]
!bet
!rumble
!matches
Matches Cog Reference¶
Commands¶
!current-match
!last-match
!events
!info [superstar_name]
!birthdays
!top
!bal
!bets
!match [match_id]
!matches
!bet [points] [superstar_name]
!rate [rating]
Member Cog Reference¶
What it does¶
This cog provides every person in the Server basic command.
Commands¶
!id
!register
!login
!reset-password
!commands
!report
!joined
!invite
!roles
!uptime
!countdown
!flip
!roll
!mock [@member]
!slap [@member]
!tickle [@member]
!hug [@member]
!punch [@member]
Scheduler Cog Reference¶
What it does¶
This cog handles Discord alert messages.
Command Examples¶
!scheduler
Bot¶
The main module that runs the bot.
Contains owner commands to load and unload cogs, basic logging, and command prefix checks.
-
bot.
discord_log
(content=None, embed=None)[source]¶ Sends message to log channel defined in
config
.Parameters: - content – The plain text to send.
- embed – The rich embed for the content to send.
-
bot.
log
(content=None, embed=None)[source]¶ The non-async version of
bot.discord_log()
.Parameters: - content – The plain text to send.
- embed – The rich embed for the content to send.
-
bot.
message_owner
(content=None, embed=None)[source]¶ The non-async version of
bot.pm_owner()
.Parameters: - content – The plain text to send.
- embed – The rich embed for the content to send.
-
bot.
on_command_error
(ctx, error)[source]¶ Called when an error through a command occurs. Common instances are handled appropriately.
If error is not handled, the error is raised.
Parameters: - ctx – The invocation context.
- error – The command error.
-
bot.
on_message
(ctx)[source]¶ Called whenever a message is sent to a server the bot is watching.
The message is first checked to see if a
bot.prefix()
is used. If it is, it will check theutils.fjclasses.chatroom_command()
for the proper response. If no response is found,process_command()
is called.Parameters: ctx – The invocation context.
-
bot.
on_ready
()[source]¶ Called when the client is done preparing the data received from Discord.
Stores the datetime the bot started as an attribute.
Cogs¶
Important
There is full documentation available for all of these cogs, but I can’t get them to import through Sphinx. I have spent too much time trying to learn about decorators and docstrings with no avail.
Please check the source files for the full documentation. If you can help with this, please reach out to me.
Admin¶
This cog provides administrative commands to Discord users with elevated privileges.
-
class
cogs.admin.
Admin
(bot)[source]¶ The Admin cog class.
-
add_discord_command
= <discord.ext.commands.core.Command object>¶
-
delete_messages
= <discord.ext.commands.core.Command object>¶
-
delete_spam_messages
= <discord.ext.commands.core.Command object>¶
-
mute_member
= <discord.ext.commands.core.Command object>¶
-
repeat_message
= <discord.ext.commands.core.Command object>¶
-
unmute_member
= <discord.ext.commands.core.Command object>¶
-
update_discord_command
= <discord.ext.commands.core.Command object>¶
-
update_guild_prefix
= <discord.ext.commands.core.Command object>¶
-
update_presence_listening
= <discord.ext.commands.core.Command object>¶
-
update_presence_playing
= <discord.ext.commands.core.Command object>¶
-
update_presence_streaming
= <discord.ext.commands.core.Command object>¶
-
update_presence_watching
= <discord.ext.commands.core.Command object>¶
-
Chatango¶
This cog allows Chatango users to interact with their Matches account.
-
class
cogs.chatango.
Chatango
(bot)[source]¶ The Chatango cog class.
-
class
ChBot
(name=None, password=None, pm=True)[source]¶ The Chatango bot. A hacky way of having the Discord bot interact with a different website.
-
bet_match
(user, args=[])[source]¶ Submits a bet for a Match.
Parameters: - user – The user submitting the command.
- args – The list of arguments received. None are used.
Returns: The response message for the user.
-
command_handler
(user, cmd, args=[])[source]¶ Checks the command and sends it for final processing. A response is sent back to the user.
Parameters: - user – The user submitting the command.
- cmd – The command to look for.
- args – The parameters for the command.
-
join_rumble
(user, args=[])[source]¶ Provides a quick login link to the website’s Royal Rumble page.
Parameters: - user – The user submitting the command.
- args – The list of arguments received. None are used.
Returns: The response message for the user.
-
login_link
(user)[source]¶ Sends a quick login link to the Matches website.
Parameters: user – The user submitting the command. Returns: The response message for the user.
-
message_handler
(author, message)[source]¶ Reads through the original message and checks to see if a command is requested.
Parameters: - author – The author of the message.
- message – The message to handle.
-
onFloodBan
(room)[source]¶ Called when the bot receives a ban. Message is logged.
Parameters: room – The room the ban was received in.
-
onFloodWarning
(room)[source]¶ Called when the bot receives a warning. Message is logged.
Parameters: room – The room the warning was received in.
-
onMessage
(room, author, message)[source]¶ Called when the bot receives a message in a room. Message is logged and handled.
Parameters: - room – The room the message was sent in.
- author – The author of the message.
- message – The message received.
-
onPMMessage
(pm, author, message)[source]¶ Called when the bot receives a private message. Message is logged and handled.
Parameters: - pm – The room the message was sent in.
- author – The author of the message.
- message – The message received.
-
open_matches
(user)[source]¶ Sends a list of open-bet Matches.
Note
A short-view in plain text is sent, as Chatango does not support rich text.
Parameters: user – The user submitting the command. Returns: The response message for the user.
-
rate_match
(user, args=[])[source]¶ Adds the user’s rating to the most recently closed Match.
Parameters: - user – The user submitting the command.
- args – The list of arguments received. Only the first value is checked. Must cast to type float.
Returns: The response message for the user.
-
register
(user)[source]¶ Registers the user.
Note
The user is registered using their Chatango name. If a user already exists with the same name, the registration will fail. This would have to be resolved manually.
Parameters: user – The user to register. Returns: The response message for the user.
-
reset_pw
(user)[source]¶ Sends a quick reset password link for the Matches website.
Parameters: user – The user submitting the command. Returns: The response message for the user.
-
-
chatango_bot_task
()[source]¶ Creates a separate thread for the Chatango bot.
Note
A thread is required as the Chatango bot is not asynchronous.
-
chatango_log_task
()[source]¶ Cycles through the Chatango bot’s message buffer and sends content to a defined Discord channel.
-
display_users
= <discord.ext.commands.core.Command object>¶
-
send_message
= <discord.ext.commands.core.Command object>¶
-
class
FJBucks¶
This cog provides a useless economy.
Matches¶
This cog allows users to interact with their Matches account.
-
class
cogs.matches.
Matches
(bot)[source]¶ The Matches cog class.
-
current_champions
= <discord.ext.commands.core.Command object>¶
-
current_match_info
= <discord.ext.commands.core.Command object>¶
-
leaderboard_season1
= <discord.ext.commands.core.Command object>¶
-
leaderboard_season2
= <discord.ext.commands.core.Command object>¶
-
leaderboard_season3
= <discord.ext.commands.core.Command object>¶
-
match_info
= <discord.ext.commands.core.Command object>¶
-
open_matches
= <discord.ext.commands.core.Command object>¶
-
place_match_bet
= <discord.ext.commands.core.Command object>¶
-
rate_match
= <discord.ext.commands.core.Command object>¶
-
recent_match_info
= <discord.ext.commands.core.Command object>¶
-
royalrumble_info
= <discord.ext.commands.core.Command object>¶
-
superstar_birthdays
= <discord.ext.commands.core.Command object>¶
-
superstar_info
= <discord.ext.commands.core.Command object>¶
-
upcoming_events
= <discord.ext.commands.core.Command object>¶
-
user_current_bets
= <discord.ext.commands.core.Command object>¶
-
user_join_royalrumble
= <discord.ext.commands.core.Command object>¶
-
user_stats_season1
= <discord.ext.commands.core.Command object>¶
-
user_stats_season2
= <discord.ext.commands.core.Command object>¶
-
user_stats_season3
= <discord.ext.commands.core.Command object>¶
-
Member¶
This cog provides basic bot interactions to Discord members.
-
class
cogs.member.
Member
(bot)[source]¶ The Member class for the cog.
-
countdown
= <discord.ext.commands.core.Command object>¶
-
flip_coin
= <discord.ext.commands.core.Command object>¶
-
hug_member
= <discord.ext.commands.core.Command object>¶
-
invite
= <discord.ext.commands.core.Command object>¶
-
joined
= <discord.ext.commands.core.Command object>¶
-
member_roles
= <discord.ext.commands.core.Command object>¶
-
misc_commands
= <discord.ext.commands.core.Command object>¶
-
mock_member
= <discord.ext.commands.core.Command object>¶
-
punch_member
= <discord.ext.commands.core.Command object>¶
-
register_user
= <discord.ext.commands.core.Command object>¶
-
report
= <discord.ext.commands.core.Command object>¶
-
roll_dice
= <discord.ext.commands.core.Command object>¶
-
send_discord_id
= <discord.ext.commands.core.Command object>¶
-
slap_member
= <discord.ext.commands.core.Command object>¶
-
tickle_member
= <discord.ext.commands.core.Command object>¶
-
uptime
= <discord.ext.commands.core.Command object>¶
-
user_login_link
= <discord.ext.commands.core.Command object>¶
-
user_reset_password_link
= <discord.ext.commands.core.Command object>¶
-
Scheduler¶
This cog handles scheduled messages to a channel.
-
class
cogs.scheduler.
Scheduler
(bot)[source]¶ The Scheduler cog class.
-
check_scheduler
¶ A background task helper that abstracts the loop and reconnection logic for you.
The main interface to create this is through
loop()
.
-
scheduler_pending
= <discord.ext.commands.core.Command object>¶
-
scheduler_task
(payload)[source]¶ Handles a single weekly scheduled message by creating the message and sleeping until the appropriate time defined in the message.
Important
The channel the message is sent to is defined in
config
. Modify where appropriate for your own Discord server.Parameters: payload – The event details to deliver. See utils.fjclasses.DbHelper.chatroom_scheduler_list()
.
-
Twitter¶
This cog communicates with Twitter.
-
class
cogs.twitter.
Twitter
(bot)[source]¶ The Twitter cog class.
-
class
MyStreamListener
(api=None)[source]¶ A streaming class that listens to live Twitter activity.
Important
This is a work in progress. Twitter has updated their API and Tweepy support hasn’t caught up.
-
latest_tweets
(twitter_id, count=1)[source]¶ Fetches the latest tweets from a Twitter user’s timeline.
Parameters: - twitter_id – The Twitter account’s id to get the timeline from.
- count – The amount of tweets to get from the timeline. Default is 1.
Returns: A list of tweets.
-
live_tweet
(msg)[source]¶ Tweets out a message.
Parameters: msg – The message to tweet out. Returns: A hyperlink to the tweet after it’s posted.
-
send_tweet
= <discord.ext.commands.core.Command object>¶
-
superstar_tweets
= <discord.ext.commands.core.Command object>¶
-
class
Voice¶
This cog plays audio in voice channels on request.
-
class
cogs.voice.
YTDLSource
(source, *, data, volume=0.5)[source]¶ Creates a player from a YouTube URL.
Note
Based off the discord voice example.
-
classmethod
from_url
(url, *, loop=None, stream=False)[source]¶ Prepares the audio from the URL.
Note
If the URL points to a playlist, it takes the first item from the list.
Parameters: - url – The YouTube URL for the audio to play.
- loop – The event loop to use. Default is None.
- stream – Whether to download or stream the source. Default is False.
Returns: The audio player.
-
classmethod
-
class
cogs.voice.
Voice
(bot)[source]¶ The Voice cog class.
-
change_volume
= <discord.ext.commands.core.Command object>¶
-
ensure_voice
(ctx)[source]¶ Checks if the voice channel can be started.
Note
- The requester must be in a voice channel.
- Stops a current player if it currently exists.
Parameters: ctx – The invocation context.
-
join
= <discord.ext.commands.core.Command object>¶
-
pause_audio
= <discord.ext.commands.core.Command object>¶
-
play_local
= <discord.ext.commands.core.Command object>¶
-
play_yt
= <discord.ext.commands.core.Command object>¶
-
resume_audio
= <discord.ext.commands.core.Command object>¶
-
stop_audio
= <discord.ext.commands.core.Command object>¶
-
stream_yt
= <discord.ext.commands.core.Command object>¶
-
Config¶
"""This module contains all account and database credentials."""
##################################
# General Bot Author Information #
# Be sure to update this if #
# you create own instance. #
##################################
base = {
'description': 'FJBot is a Discord Bot written in Python by FancyJesse',
'default_prefix': '!', # The default command prefix
'invite': { # The invite links for the guild and the bot
'guild': 'https://discord.gg/Q9mX5hQ',
'bot': 'https://discordapp.com/oauth2/authorize?&client_id=364938585675137035&scope=bot&permissions=199680',
},
'owner_id': 192077042722799616, # The author's Discord ID
'guild_id': 361689774723170304, # The originating Discord Server ID
'startup_cogs': [ # List of cogs to load on startup
'cogs.admin',
'cogs.member',
'cogs.scheduler',
'cogs.matches',
'cogs.chatango',
'cogs.voice',
'cogs.twitter',
'cogs.fjbucks',
],
'channel': { # Dictionary of Discord Server Channels - Must update IDs
'log': 0, # This is a custom channel used by the bot to log messages
'general': 0, # The default channel when first creating a Server
'voice': 0, # The general voice channel
'chatango': 0, # This is a custom channel used by Chatango cog
'twitter': 0, # This is a custom channel used by Twitter cog
'ppv': 0, # This is a custom channel used by Matches cog
'wwe': 0, # This is a custom channel used by Matches cog
'aew': 0, # This is a custom channel used by Matches cog
},
}
###########################
# Discord Bot Credentials #
###########################
discord = {
'access_token': '',
}
##############################
# MySQL Database Credentials #
##############################
mysql = {
'host': '', # The host of the database
'db': '', # The database/schema name
'user': '', # The database user to login with (should have write permissions)
'secret': '', # The database user's password
}
######################################
# Chatango Bot Credentials and Rooms #
######################################
chatango = {
'username': '', # The Chatango account username
'secret': '', # The Chatango account password
'rooms': [], # The list of rooms to have the bot join
}
###########################
# Twitter Bot Credentials #
###########################
twitter = {
'consumer_key': '',
'consumer_secret': '',
'access_token': '',
'access_token_secret': '',
}
####################
# Logging Settings #
####################
logging = {
'debug': 0, # Levels - 0=Info, 1=Debug
'format': '%(asctime)s - %(levelname)s - %(name)s - %(message)s', # The logging format
}
Utils¶
Checks¶
This module provides basic checks to common procedures.
-
utils.checks.
confirm
(author)[source]¶ Parameters: author – The ctx.author attribute value. Returns: True if the author matches the context and properly responds, False otherwise.
-
utils.checks.
is_dm
(ctx)[source]¶ Check to see if the message received is a direct message.
Parameters: ctx – The invocation context. Returns: True if the context is a direct message, False otherwise.
-
utils.checks.
is_number
(author)[source]¶ Parameters: author – The ctx.author attribute value. Returns: True if the author matches the context and properly responds, False otherwise.
-
utils.checks.
is_registered
()[source]¶ Check to see if the user is registered in database.
Returns: True if the utils.fjclasses.DiscordUser
exists.Raises: utils.fjclasses.UserNotRegisteredError
if User is not found in database.
FJClasses¶
This module contains all classes and models used throughout the bot.
_Abstract¶
_Base¶
-
class
utils.fjclasses.
_Base
(id=None, name=None)[source]¶ A generic class with only id and name attribute.
-
fill_info
(row)[source]¶ Abstract function for applying object’s attribute values based on query result.
Parameters: row – The SQL result.
-
id
¶ The object’s unique identifier value.
Type: return
-
name
¶ The name of the object.
Type: return
-
_Database¶
-
class
utils.fjclasses.
_Database
[source]¶ A generic database handler.
-
connection
¶ The database connection.
Type: return
-
cursor
¶ The database cursor.
Type: return
-
db
¶ The database object (itself).
Type: return
-
_User¶
-
class
utils.fjclasses.
_User
[source]¶ A generic class used by different user types.
-
current_bets
()[source]¶ Return the list of currently placed bets.
Returns: Query result of currently placed bets. Error message if none.
-
fill_info
(row)[source]¶ Applies attributes based on query result.
Parameters: row – The query result.
-
fjbucks_check
(amount)[source]¶ Checks whether the FJBucks transaction is valid to make.
Parameters: amount – The amount of FJBucks for the transaction. Returns: Query result with success or failure message.
-
fjbucks_transaction
(amount, note)[source]¶ Calls stored procedure to create a FJBucks transaction.
Parameters: - amount – The amount of FJBucks for the transaction.
- note – A memo for the transaction.
Returns: Query result with success or failure message.
-
is_registered
()[source]¶ Checks if the user is registered.
Returns: True if id and username values exist, False otherwise.
-
mention
¶ Abstract function to notify the user inside the chat.
-
place_bet
(match_id, team, bet)[source]¶ Places a bet for match.
Parameters: - match_id – The Match id to bet for.
- team – The Match team id to bet for.
- bet – The amount betting.
Returns: Query result with success or failure message.
-
rate_match
(match_id, rating)[source]¶ Places a rating for a match.
Parameters: - match_id – The Match id to rate for.
- rating – The rating for the match.
Returns: Query result with success or failure message.
-
request_login_link
()[source]¶ Creates hyperlink to auto-login user to the website.
This creates a randomized token that allows the user to bypass initial login screen.
Important
Do not post this link in a public chat. It must be DMed to the user requesting it only. Once the hyperlink can only be used once and within a short time frame.
Returns: The hyperlink to auto-login a user to the website.
-
request_reset_password_link
()[source]¶ Creates hyperlink to reset the user’s password.
Once called a temporary password is set for the user to bypass their original password.This is required for users that have no yet set up a password for their account; users that registered through the bot and not the website.
Important
Do not post this link in a public chat. It must be DMed to the user requesting it only. Once the hyperlink can only be used once and within a short time frame.
Returns: The hyperlink to reset the user’s password for the website.
-
stats
(season)[source]¶ Return user’s stats for the Matches season.
Parameters: season – The Match season to fetch stats for. Returns: The user stats for the Matches season.
-
username
¶ The user’s username.
Type: return
-
ChatangoUser¶
-
class
utils.fjclasses.
ChatangoUser
(author)[source]¶ This class is used to refer to individual Chatango authors.
-
chatango
¶ The author. (itself)
Type: return
-
fetch_info
()[source]¶ Fetches attribute values from database using current Chatango author unique identifier (name).
Note
If no results are found with id, no attributes are set.
-
mention
¶ The author’s mention.
Type: return
-
name
¶ The author’s name.
Type: return
-
DbHelper¶
-
class
utils.fjclasses.
DbHelper
[source]¶ This class handles the most common and generic queries.
-
add_chatroom_command
(command, response)[source]¶ TODO
Parameters: - command – The chatroom command to insert.
- response – The response for the chatroom command.
-
chatroom_command
(command)[source]¶ Fetches response to a quick chatroom command.
Parameters: command – The command to fetch the response for. Returns: The query result if found, False otherwise.
-
chatroom_command_list
()[source]¶ Fetches the complete list of available chatroom commands.
Returns: The query result of chatroom commands ordered by alpha.
-
chatroom_scheduler_list
()[source]¶ Fetches list of weekly alert scheduler.
Returns: The query result for the weekly schedule.
-
future_events
(ppv_check=0)[source]¶ Fetches list of upcoming PPV events.
Parameters: ppv_check – The PPV flag check. Default is 0. Returns: The query result of upcoming events.
-
guild_info
(guild_id)[source]¶ Fetches Discord guild information by id.
Parameters: guild_id – The guild id. Returns: The command prefix for the guild, False otherwise.
-
leaderboard
(season)[source]¶ Fetches the leaderboard for the season.
Parameters: season – The season id. Returns: Query result of User stats ordered by total points for the season.
-
search_match_by_current
()[source]¶ Fetches info for the current Match.
Returns: A list of :class:’utils.fjclasses._Base’.
-
search_match_by_id
(id)[source]¶ Fetches Match info by id.
Parameters: id – The Match id. Returns: A list of :class:’utils.fjclasses._Base’.
-
search_match_by_open_bets
()[source]¶ Fetches info for Matches that are available to bet on.
Returns: A list of :class:’utils.fjclasses._Base’.
-
search_match_by_open_bets_and_superstar_name
(name)[source]¶ Fetches info for Matches that are available to bet on and contain the Superstar.
Parameters: name – The Superstar name. Returns: A list of :class:’utils.fjclasses._Base’.
-
search_match_by_recent_completed
()[source]¶ Fetches info for the most recently completed Match.
Returns: A list of :class:’utils.fjclasses._Base’.
-
search_superstar_by_name
(name)[source]¶ Fetches Superstar info by name.
Parameters: name – The Superstar’s name to query for. Returns: A list of :class:’utils.fjclasses._Base’.
-
search_user_by_name
(name)[source]¶ Fetches User info by name.
Parameters: name – The User’s name to query for. Returns: A list of :class:’utils.fjclasses._Base’.
-
superstar_birthday_upcoming
()[source]¶ Fetches Superstar info who’s birthday is coming up.
Returns: The query result of Superstars.
-
DiscordUser¶
-
class
utils.fjclasses.
DiscordUser
(author)[source]¶ This class is used to refer to individual Discord authors.
-
discord
¶ The author object. (itself)
Type: return
-
fetch_info
()[source]¶ Fetches attribute values from database using current Discord author unique identifier (id).
Note
If no results are found with id, no attributes are set.
-
fjbucks_wallet_embed
()[source]¶ Creates rich content of the User’s FJBucks wallet.
Returns: Rich content.
-
mention
¶ The author’s mention value.
Type: return
-
name
¶ The author’s name value.
Type: return
-
Match¶
-
class
utils.fjclasses.
Match
(id=None)[source]¶ The class is used to refer to individual Matches.
-
contains_contestant
(name)[source]¶ Checks if Superstar is a Match contestant.
Parameters: name – The Superstar name. Returns: True if the Superstar is a contestant, False otherwise.
-
contestants_by_team
(team_id)[source]¶ Returns the list of Superstars in the Match based on the team id.
Parameters: team_id – The team id. Returns: The list Superstars in the team, False otherwise.
-
fetch_info
()[source]¶ Fetches attribute values from database using current Match unique identifier (id).
Note
If no results are found with id, no attributes are set.
-
fill_info
(row)[source]¶ Applies attributes based on query result.
Parameters: row – The query result.
-
info_text_short
()[source]¶ Formatted text of a Match’s info. (short version)
Returns: Formatted text.
-
Superstar¶
-
class
utils.fjclasses.
Superstar
(id=None)[source]¶ This class is used to refer to individual Superstars.
-
fetch_info
()[source]¶ Fetches attribute values from database using current Chatango author unique identifier (id).
Note
If no results are found with id, no attributes are set.
-
QuickEmbed¶
This module provides a quick way to personalize messages back to the user.
Instead of flat text messages or going through all the steps to setup and personalize rich content, this module is used.
-
utils.quickembed.
error
(desc, user=None)[source]¶ Styles the rich content for a failed response. Colored red.
Parameters: - desc – The title of the rich content.
- user – The
utils.fjclasses.DiscordUser
responding to.
Returns: The personalized rich content.
-
utils.quickembed.
filler
(embed, desc, user)[source]¶ Creates the rich content and fills in all user info.
Parameters: - embed – The base rich content.
- desc – The title of the rich content.
- user – The
utils.fjclasses.DiscordUser
responding to.
Returns: The personalized rich content.
-
utils.quickembed.
general
(desc, user=None)[source]¶ Styles the rich content for a generic response. Colored blue.
Parameters: - desc – The title of the rich content.
- user – The
utils.fjclasses.DiscordUser
responding to.
Returns: The personalized rich content.
-
utils.quickembed.
info
(desc, user=None)[source]¶ Styles the rich content for a informative response. Colored white.
Parameters: - desc – The title of the rich content.
- user – The
utils.fjclasses.DiscordUser
responding to.
Returns: The personalized rich content.
-
utils.quickembed.
question
(desc, user=None)[source]¶ Styles the rich content for a question response. Colored yellow.
Parameters: - desc – The title of the rich content.
- user – The
utils.fjclasses.DiscordUser
responding to.
Returns: The personalized rich content.
-
utils.quickembed.
success
(desc, user=None)[source]¶ Styles the rich content for a successful response. Colored green.
Parameters: - desc – The title of the rich content.
- user – The
utils.fjclasses.DiscordUser
responding to.
Returns: The personalized rich content.
README¶
FJBot-DiscordBot¶

A Discord bot with focus on wrestling events and Matches.
My Discord Server: WatchWrestling
Invite FJBot to your Discord Server: FJBot
Introduction¶
This Discord Bot was originally created back in 2017 to integrate Matches into the server. This allows users to bet and rate matches, look up Superstar biographies, share gifs, and be alerted of upcomming wrestling events.
Originally, this bot ran through a single Python file. I had no idea that I would still be supporting the bot this long or even begin scaling it to include additonal features and commands. Because of the expansion of the bot, I decided to transition this Discord Bot project to use cogs. Made code management a whole lot easier. Now I continue support on the bot as a hobby and development experience.
Sample¶
Register an account
!register
Get a login link via PM
!login
Display current stats
!stats
Display current leaderboard
!top
Display Superstar/Wrestler’s info
!bio Alexa
Display current matches
!matches
Bet on a match
!bet 100 Brock
Display current bets
!bets
many more commands available. see the documentation
Prerequisites (Development)¶
- Python 3
- MySQL
- Discord Server
Setup & Deploy (Development)¶
Clone repository
git clone https://github.com/idle-user/fjbot.git
Install requirements
pip install discord.py[voice] mysqlclient youtube_dl tweepy m2r
Create config file. See config.py
./fjbot/config.py
Run MySQL Database setup There are many tables, procedures, and triggers required to run accounts properly
# TODO
Run bot
python3 bot.py
Update History¶
2020-03-19
- Fixed prefix issue on PM
- Updated Start and End bot.py messages
see more
2020-03-12 * Command name changes * Formatting 2020-03-11 * Docstring and a lot of documentation * Reconfigured config.py format * Bug fixes 2020-03-06 * Updated config.py format * Added option to change command prefix (multi-server support) * Updated permission checks that required fixed values * Moved event alerts from matches to scheduler cog * Started FJBucks cog * Updated README 2020-03-02 * Number formatting * README overhaul coming soon 2020-01-17 * Fixed Scheduler COG * Added support to Royal Rumble entry command 2020-01-06 * Added scheduler cog for routine alerts * Fixed voice cog permissions for volume * Updated config file formatting * Removed weekly alerts from matches cog 2019-10-17 * Added AEW schedule * Added chatango PM logging/display * Removed Tweet tasks * Fixes 2019-05-29 * Added basic logging * Updated Match short-view text to include titles * Fixed Mute and Unmute commands 2019-05-21 * Updated Matches command to display short view if too many * Added current match command 2019-05-19 * Fixed User Register through Chatango * Organized Chatang cog prints 2019-05-18 * Fixed User Match betting * Fixed Match team searches 2019-05-17 * Added user register functionality * Changed Discord message logging to prints (logging later) * Added cooldown to Open Matches command * Fixed betting command * Fixed twitter cog * Clean up 2019-05-16 * PEP 8 by using [Black](https://github.com/python/black/) - *bye-bye tabs ... :(* * Code clean-up * Still to be updated: twitter cog 2019-05-15 * Renamed fjbot.py to bot.py * Updated admin commands * Moved base user commands from matches cog to member cog * Moved config.py to root * Updated imports of all files * Added a new error class for future use * Removed unecessary log messages (moving to logging later) * Added base royal rumble support * Updated README structure and setup instructions * Added 2019.05.14 updates because it mysteriously disappeared * Still to be updated: twitter cog 2019-05-14 * Added voice cog (based on official example) * Moved on_member_join to bot.py * Added user reset password link command * Updated command names and aliases * Removed uneeded command based on rewrite 2019-05-13 * Complete rewrite in progress * Superstar, DiscordUser, ChatangoUser, Match are now classes * Complete overhaul of Database handling * Database calls are now handled by the classes * Updated function checks * Renamed credentials.py to config.py * Chatango Bot rewrite * Update quickembed to support Class structures * Cleaned up error handling * Still be updated: twitter cog, voice cog 2019-05-06 * Complete update to comply with discord.py rewrite * Bot messages are now embeded * Removed cross-cog dependency * Added quickembed.py to utils for quick embeded messages * Commented out Tweepy unsupported calls (Repo does not support new Twitter API) * Updated voice cog to search YouTube video by title or direct link * Created a class for: Match, Superstar, Userstats * Match and User classes can output their info in embed format * Code cleanup 2019-02-05 * Added Voice cog (plays YouTube audio) * Role checks are based only on IDs now * Updated credential sample to include only IDs * Added function for quick login for registered users * Added a Discord Channel for Logging * Added logging calls within project * Twitter cog updated (functionality limited by latest Twitter API update) * Updated query calls based on database table updates * Various new functions added * Text fixes 2018-10-14 * Added User class * Updated cogs to use new User class * Added direct PM to Discord Server owner function * Updated admin cog checks * Updated ch library with alterations (bugs found) * Updated chatango cog to include match listings and betting * Modifications to dbhandler to explicitly call queries * Updated credentials to include Discord invite link * Text fixes 2018-09-06 * Database redesign (to be included in repository) * Various database optimization within dbhandler * Created Class module for readability * Removed \_\_obosolete__ directory * Updated logging between cogs - all use main fjbot function now * Added admin commands * Heavily updated chatango cog * Updated tweet log within twitter cog to use async functions * Started progress on twitter cog to accept PMs * Added additional checks * Renamed wwe cog to matches * Bug fixes 2018-06-24 * Updated database reference between cogs * Added ch.py library used for the chatango.py cog * Bug fixes 2018-06-10 * Bug fixes with cog communication 2018-06-09 * Transition to cog model 2018-06-08 * Initial introduction to GitHubAuthors¶
idle-user
License¶
GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
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Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
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rights granted or affirmed under this License. For example, you may
not impose a license fee, royalty, or other charge for exercise of
rights granted under this License, and you may not initiate litigation
(including a cross-claim or counterclaim in a lawsuit) alleging that
any patent claim is infringed by making, using, selling, offering for
sale, or importing the Program or any portion of it.
11. Patents.
A "contributor" is a copyright holder who authorizes use under this
License of the Program or a work on which the Program is based. The
work thus licensed is called the contributor's "contributor version".
A contributor's "essential patent claims" are all patent claims
owned or controlled by the contributor, whether already acquired or
hereafter acquired, that would be infringed by some manner, permitted
by this License, of making, using, or selling its contributor version,
but do not include claims that would be infringed only as a
consequence of further modification of the contributor version. For
purposes of this definition, "control" includes the right to grant
patent sublicenses in a manner consistent with the requirements of
this License.
Each contributor grants you a non-exclusive, worldwide, royalty-free
patent license under the contributor's essential patent claims, to
make, use, sell, offer for sale, import and otherwise run, modify and
propagate the contents of its contributor version.
In the following three paragraphs, a "patent license" is any express
agreement or commitment, however denominated, not to enforce a patent
(such as an express permission to practice a patent or covenant not to
sue for patent infringement). To "grant" such a patent license to a
party means to make such an agreement or commitment not to enforce a
patent against the party.
If you convey a covered work, knowingly relying on a patent license,
and the Corresponding Source of the work is not available for anyone
to copy, free of charge and under the terms of this License, through a
publicly available network server or other readily accessible means,
then you must either (1) cause the Corresponding Source to be so
available, or (2) arrange to deprive yourself of the benefit of the
patent license for this particular work, or (3) arrange, in a manner
consistent with the requirements of this License, to extend the patent
license to downstream recipients. "Knowingly relying" means you have
actual knowledge that, but for the patent license, your conveying the
covered work in a country, or your recipient's use of the covered work
in a country, would infringe one or more identifiable patents in that
country that you have reason to believe are valid.
If, pursuant to or in connection with a single transaction or
arrangement, you convey, or propagate by procuring conveyance of, a
covered work, and grant a patent license to some of the parties
receiving the covered work authorizing them to use, propagate, modify
or convey a specific copy of the covered work, then the patent license
you grant is automatically extended to all recipients of the covered
work and works based on it.
A patent license is "discriminatory" if it does not include within
the scope of its coverage, prohibits the exercise of, or is
conditioned on the non-exercise of one or more of the rights that are
specifically granted under this License. You may not convey a covered
work if you are a party to an arrangement with a third party that is
in the business of distributing software, under which you make payment
to the third party based on the extent of your activity of conveying
the work, and under which the third party grants, to any of the
parties who would receive the covered work from you, a discriminatory
patent license (a) in connection with copies of the covered work
conveyed by you (or copies made from those copies), or (b) primarily
for and in connection with specific products or compilations that
contain the covered work, unless you entered into that arrangement,
or that patent license was granted, prior to 28 March 2007.
Nothing in this License shall be construed as excluding or limiting
any implied license or other defenses to infringement that may
otherwise be available to you under applicable patent law.
12. No Surrender of Others' Freedom.
If conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot convey a
covered work so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you may
not convey it at all. For example, if you agree to terms that obligate you
to collect a royalty for further conveying from those to whom you convey
the Program, the only way you could satisfy both those terms and this
License would be to refrain entirely from conveying the Program.
13. Use with the GNU Affero General Public License.
Notwithstanding any other provision of this License, you have
permission to link or combine any covered work with a work licensed
under version 3 of the GNU Affero General Public License into a single
combined work, and to convey the resulting work. The terms of this
License will continue to apply to the part which is the covered work,
but the special requirements of the GNU Affero General Public License,
section 13, concerning interaction through a network will apply to the
combination as such.
14. Revised Versions of this License.
The Free Software Foundation may publish revised and/or new versions of
the GNU General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the
Program specifies that a certain numbered version of the GNU General
Public License "or any later version" applies to it, you have the
option of following the terms and conditions either of that numbered
version or of any later version published by the Free Software
Foundation. If the Program does not specify a version number of the
GNU General Public License, you may choose any version ever published
by the Free Software Foundation.
If the Program specifies that a proxy can decide which future
versions of the GNU General Public License can be used, that proxy's
public statement of acceptance of a version permanently authorizes you
to choose that version for the Program.
Later license versions may give you additional or different
permissions. However, no additional obligations are imposed on any
author or copyright holder as a result of your choosing to follow a
later version.
15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<http://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
About Me¶
First and foremost, thank you for visiting this page. I have spent countless hours working
on this bot. I've done entire rewrites until I created something I was satisfied with stable
to work on. I also did not document my code until it was too late. Then I had to spend a couple
days on how to properly document to make it compatible with Sphinx. So, again, thank you for spending
time for visiting this documentation.
I first learned how to program in college. There the only language taught was Java, but that was
enough to help me understand syntax and how languages differ from one another. After Java, I learned
C (which I'm sure I forgot how to use). Then I taught myself JavaScript, PHP, SQL and Python - along
with various markup languages.
After learning a handful of languages, I decided to create my own website. Not through a website
builder, but from scratch. I was way too stubborn and lazy to look into website builders and what is
out in the market at the time. I figured the best way to create my website is to open up a file with
`nano` and started building. I finally got to put one of my many RaspberryPis to work. What came out
of this was: https://fancyjesse.com
I did not advertise or promote my website much because everything was always a `work-in-progress`.
It was just something for myself, to prove that I can program and create a website if I wanted to. I
also did not wanted others to get the wrong impression that I can `design` websites. I am not a
web-designer at all and have very little interest in learning how to make websites look pretty
(thank you bootstrap for existing).
Through the years I somehow got back into watching wrestling. WWE, NJPW, AEW, Indies - loved all of
it. I would watch PPVs through streaming websites. The website I would watch my stream in had a
Chatango chatroom on the side. That chat was pretty annoying, full of spam, and very very VERY
toxic. It came to the point where that regular folks that just wanted to watch the stream and have
small talk about they were watching were just bombarded with racist and pornographic gifs. This is
what brought the creation of the WatchWrestling Discord Server: https://discord.gg/Q9mX5hQ
With the addition to the Discord Server, I wanted to learn about user management at the website level,
so I started what would be my largest web project today, Matches. In short, it lets you bet and rate
on wrestling matches that are added for points. Each season starts and ends on WWE's WrestleMania,
and a leaderboard is kept to show the user's rankings and stats. I created various scripts that
scraped webpages to help populate wrestler data I was storing. After spending time creating a
database with various tables and procedures that worked with each other, I wanted other to join the
site. I didn't want to advertise my website because I felt it was crappy and I didn't want to be
that type of person. So I starting reading about how to create a Discord bot.
The WatchWrestling Discord Server is still alive with a small group of casual members that have stuck
around through it all. It was because of these members that I stuck around and decided to create the
Discord bot - again, because I was too lazy and stubborn to use any bot that was out there. Plus I
really wanted to learn how it all worked. Honestly, it was a fun learning experience, but there came
many times where I figured I should just throw it all away. I just had to remind myself that this
should be a fun project and nothing more.
There is still much I need to improve on when it comes to programming. But overall, this was a great
learning experience. Thank you for your time if you made it this far.